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Thread Statistics | Show CCP posts - 30 post(s) |

Nefra Ravenheart
Ravenheart Enterprises LLC.
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Posted - 2013.10.19 01:12:00 -
[1] - Quote
IMO the Bastion module is an answer looking for a question; Marauders will be useless for everything except level 4 missions, and most pirate battleships will outperform them there too. |

Nefra Ravenheart
Ravenheart Enterprises LLC.
0
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Posted - 2013.10.19 01:33:00 -
[2] - Quote
Joe Risalo wrote:Arthur Aihaken wrote:Nefra Ravenheart wrote:IMO the Bastion module is an answer looking for a question; Marauders will be useless for everything except level 4 missions, and most pirate battleships will outperform them there too. Most Faction battleships will outperform Marauders on L4s as well. You guys are just flat out lieing, or haven't tested it. The test golem performs way better than anything I have flown. I don't think y'all are even giving it an opportunity because it doesn't suit your agenda/play style. If you don't like it, don't use it.
A Nightmare will stomp all over any marauder in missions; and it shares the advantage of using half the ammo. |

Nefra Ravenheart
Ravenheart Enterprises LLC.
1
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Posted - 2013.10.20 06:34:00 -
[3] - Quote
baltec1 wrote:Dinsdale Pirannha wrote: You are a liar.
Go back through this very thread. Every single idea from pve players has demanded the removal of all drawbacks, more damage, webs dispite the fact these are long range ships, more tracking, full flights of sentries, more resists just to make omni tankz easier to fit and an utter lack of first hand testing. Most pve drones are trying to simlly turn these ships into yet another pirate BS. The simple fact is these ship are much better at almost all pve and very vible in several pvp roles. You however want them to be able to do just a single job, incursions. Dispite the fact thatt the pirate BS are better at this job anyway.
I just think that a ship that takes that's tech 2 and takes far longer to train for should be at least equal to the pirate battleships for PVE (which so far has been the only reason to train for a marauder). |

Nefra Ravenheart
Ravenheart Enterprises LLC.
1
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Posted - 2013.10.20 06:48:00 -
[4] - Quote
There are ways to balance out the marauders and pirate battleships without power creep. For example, give the nightmare 7.5%/level damage and remove the tracking bonus, then give the paladin the apocalypse bonuses and keep the 5% damage bonus. The nightmare becomes the go-to for melt-your-face laser DPS while the paladin has better damage projection on smaller targets. |

Nefra Ravenheart
Ravenheart Enterprises LLC.
2
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Posted - 2013.10.20 08:00:00 -
[5] - Quote
baltec1 wrote:They are no longer pve only. CCP have made this very clear, they do not want a combat ship that is bad at most combat. Also t1 and faction ships are indeed intended to be viable in pvp which means that yes, they should be better in some situations than t2. Thats what blanced means.
I guess HACs and T3 cruisers are wildly unbalanced then. The point is to make them at least equal to pirate and faction battleships for PVE, and if they add an extra gimmick that no-one ever uses that's fine too. |

Nefra Ravenheart
Ravenheart Enterprises LLC.
3
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Posted - 2013.10.20 08:25:00 -
[6] - Quote
baltec1 wrote:Nefra Ravenheart wrote:baltec1 wrote:They are no longer pve only. CCP have made this very clear, they do not want a combat ship that is bad at most combat. Also t1 and faction ships are indeed intended to be viable in pvp which means that yes, they should be better in some situations than t2. Thats what blanced means. I guess HACs and T3 cruisers are wildly unbalanced then. The point is to make them at least equal to pirate and faction battleships for PVE, and if they add an extra gimmick that no-one ever uses that's fine too. T1 cruisers are still very viable vs hacs and T3 are lined up for a heavy nerf now. Making marauders equal to the pirate boats would invalidate them as you would have the most firepower coupled with the biggest subcap tank in a package with better range, better resists, bonus to mjd and ewar immunity. Simply far too powerful.
Balancing the ship around the bastion module will force marauders into a niche role like black-ops. If CCP's intent is to make even fewer people fly them they're on the right path. |

Nefra Ravenheart
Ravenheart Enterprises LLC.
3
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Posted - 2013.10.20 08:38:00 -
[7] - Quote
baltec1 wrote:
They will see a lot more action than they do now. The new ones are going to be good snipe boats, good in almost all pve and greate in several solo situations.
Without being able to receive remote reps you can't use them in fleet-based PVE and sniping isn't the fastest way to run level 4's.
That's not good at PVE, that's pointless for PVE. |

Nefra Ravenheart
Ravenheart Enterprises LLC.
6
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Posted - 2013.10.20 08:51:00 -
[8] - Quote
baltec1 wrote:
With bastion they dont need RR.
You're wrong. |

Nefra Ravenheart
Ravenheart Enterprises LLC.
7
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Posted - 2013.10.20 09:01:00 -
[9] - Quote
Alvatore DiMarco wrote:Nefra Ravenheart wrote:baltec1 wrote:
With bastion they dont need RR.
You're wrong. What an eloquent and informative rebuttal.
Didn't think it was worth the time it given that this thread is full of examples of why the bastion module is rubbish for PVE. |
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